Read the full list: store.steampowered 149 56 r/Pathfinder_Kingmaker Greater rods can be used with spells of 9th level or lower. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Option 1 Bugged. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. 20 units per day. This effect lasts 1d3 rounds. You also get a +1 insight bonus to AC against outsider creatures. Contents 1 Journal 2 Walkthrough 2.1 Find the relic that the Defaced Sisters are looking for 2.2 Learn more about the Oculus of Abaddon 2.3 Take the Oculus of Abaddon from Vordakai 2.4 Defeat Vordakai 2.5 Determine the fate of the citizens of Varnhold 2.6 Await further developments Journal " A new CRPG based on the Pathfinder TTRPG and sequel to Pathfinder Kingmaker! Option 1 -5 penalty to mobility skill checks, electricity resistance 30. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Each hit any of these weapons deals additional 3d6 unholy damage. Multiple applications of this effect dont stack. Huge or Gargantuan size. A successful fortitude saving throw (DC 36) halves the damage. This weapon also has an 18-20 critical threat range. It would also make it easier to exchange one for the other using ToyBox if necessary. I honestly can't think of a single good bastard sword in Wrath. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. In the west room, loot Ultimate Predator; in the east room, loot Elven Notes and Belt of Incredible Dexterity +4. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Option 2 +2, this weapon glows with an invisible flame. Option 2 You bound a part of your soul to the ring. And a weird lack of great, long, and bastard swords. The creature is staggered and loses 1 hit point each round. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. PATHFINDER: WOTR - The BEST Crusade Mode RELICS in the game! Wrath of the Righteous is the thirteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2013 through to January 2014. Save my name, email, and website in this browser for the next time I comment. The amulet also increases the DC of spells with sonic descriptor you cast by 2. This weapon also has an 18-20 critical threat range. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Inside, interact with the statue, which will make Kyado very nervous. Option 2 These glasses are made of very thick crystal. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Option 2 You can cover yourself in an invisible corrupted fire. All Traits in Pathfinder Wrath of the Righteous. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Pathfinder Wrath of the Righteous Unique Shields and Locations. Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Note that using mods disables Steam achievements. However, after this the ally dies again. Under its effect, all your fire spells deal additional 2d6 unholy damage. Please see the. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Let's check it out. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Option 2 +3, +2 morale bonus to dexterity. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Multiple applications of this effect dont stack. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. Queen's Gratitude. Bugged. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Crusade Gained Items. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. The enemy also suffers -2 penalty to all saving throws until the end of combat. Thanks for making it. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. Pathfinder: Wrath of the Righteous Attacks of Opportunity Explained, Pathfinder: Wrath of the Righteous All Natural Weapon Attacks Guide, Pathfinder: Wrath of the Righteous Basic Combat Tips, Pathfinder: Wrath of the Righteous Reading Benefits, OCTOPATH TRAVELER II Hikari 60k+ Damage, 1hp, 1shot 1vs1 Challenge Setup, Wo Long: Fallen Dynasty 100% Achievement Guide, The Genesis Order: All Secrets Guide (New V0.65). The amulet also increases the DC of spells with sonic descriptor you cast by 2. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. $28.99. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Option 2 +3, radiant. Ring Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. The first two will have additional quests "Ranhild's Day" and "Unconquered Spirit" for you. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Option 1 +5, made of crystals and can be worn by a druid. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Option 1 Bugged. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Otherwise, take Delamere's Armor and Delamere's Bow for yourself. If you believe your item has been removed by mistake, please contact, This item is incompatible with Pathfinder: Wrath of the Righteous - Enhanced Edition. Voice of the Cursed Bard Amulet Option 2 - it is increased by 50% rather than 150%. By clicking View Page, you affirm that you are at least eighteen years old. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. 20 units per day. Ch. Bardiche/Heavy Pick (both options come with same enchantments) . Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. The affected creature suffers 1d4 unholy damage for each scorch. Ancient Elvish Texts. Pathfinder: Wrath of the Righteous - The Last Sarkorians. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). It should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 2 +2 enhancement bonus to strength. The effects of multiple applications of this ability do not stack. There are a few attack events and enemy armies will come at you, but I have not found as of yet, a hard timer. Once per day you can charge both weapons in your hands with this flame for 10 minutes. The modified spell also becomes maximized as though using the maximize spell feat. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. The effects of multiple applications of this ability do not stack. Under its effect, all your fire spells deal additional 2d6 unholy damage. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. All rights reserved. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Your email address will not be published. Required fields are marked *. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. Commentdocument.getElementById("comment").setAttribute( "id", "a0e9b6174767a287ee95c4769db2fa5e" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Option 1- +3, grants ferocity as per the universal monster rule. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Effects dont stack. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Bugged. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Option 3 +2 enhancement bonus to intelligence. Im writing this guide to save people the time and effort of testing to figure out []. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. I couldnt find the source for this relic, if you know then please let me know. The modified spell also becomes maximized as though using the maximize spell feat. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. This web also deals 1d6+3 bludgeoning damage each round. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Wrath of the Righteous runs better than Kingmaker, and saving and loading are both much faster. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 1 Bugged. Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Option 1 +6 enhancement bonus to charisma and intelligence. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. A simple mod to show all possible items from the very first relic project card. The Lost Relic is a quest in Pathfinder: Kingmaker . Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. I couldnt find the source for this relic, if you know then please let me know. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Your email address will not be published. Let's Play Pathfinder Wrath Of The Righteous. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. No more wasting time on relic projects hoping you will get some useful item in the end! When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Option 1 +2 enhancement bonus to constitution. All trademarks are property of their respective owners in the US and other countries. Pathfinder: Wrath of the Righteous Unique Items and Locations The hardest to find unique items are: Pathfinder: Wrath of the Righteous Barding Pathfinder: Wrath of the Righteous Midnight Bolt Pathfinder: Wrath of the Righteous Brazen Whip Pathfinder: Wrath of the Righteous Book of Dreams Pathfinder: Wrath of the Righteous Linds Family Chainmail As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Act 3 - First Retriever - Padded Armor/Shirt. Such mark can only be on 1 target at a time. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. This effect stacks up to 3 times and persists for 1d4 rounds. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Option 1 +5, made of crystals and can be worn by a druid. Play crusade 60 days straight until you have 1-2 fortresses left. This shield also deals additional 2d8 points of holy damage to undead creatures. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. Which is especially weird because in Kingmaker Valerie and Amiri were both bastard sword users. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Maddening Gaze: As a swift action, you can look in a certain direction. They also gain a +10 competence bonus on lore (nature)skill checks. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds.

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