From there you'll have to decide how things might turn out given how the characters react to the situation. Wait.. Could he equip the dire mace in natural weapon slot? || Tabletop Spotlight, Building Narrative Armies In Horus Heresy: Age of Darkness, My Lil' Everdell Is A Very Good Place To Start || How To Play, D&D: Monster Spotlight - There Is No Dana, Only Chuul. I should also mention, since I am running linux, I had to use wine to run the nwn tools. - some backtracking This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. Sr. Editor & Publisher: Larry Vela This creates a stronger hook than those proposed in the adventure itself. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. The module includes optional pre-generated first level characters for use by the players. They come in the following values: Lesser Elixir of Discovery: +5% chance of finding named loot; Greater Elixir of Discovery: +10% chance of finding named loot; Sovereign Elixir of Discovery: +15% chance of finding named loot; Saltmarsh VIP Elixir of Discovery: +15% for 3 hours An RPG town map created for the Dungeons & Dragons adventure "Lost Mine of Phandelver". Stop reading if you want to head into the Saltmarsh series unpreparedand normally I dont really care about spoilersbut this adventure is genuinely one of the best mystery modules out there. This woman was last seen with her brother, both of whom were adventurers that planned to go to the haunted mansion and recover the alchemist's gold. I have to say that Sinister Secret Of Saltmarsh is very a much a product, For an AD&D 1e module it's pretty well organized with inline monster stats (though you'd still need to look up THAC0s if you use 2e of course). It appears to have worked - I was able to get the boat dialogue and am now back in Saltmarsh, ready for the next leg of the adventure. Based and grounded in the World of Greyhawk, this adventure is an example of the live action server we run, The World of Greyhawk Action Server. Unravel the mystery and rumors of strange happenings to save a remote seacoast town in Dungeons & Dragons Online: Sinister Secret of Saltmarsh. One of the standout things about the Sinister Secret of Saltmarsh is that it feels like a real place. Accessing your content. - Vixlok somehow lost his dire mace. Is anyone else having this problem? It's frustrating when an update breaks things that used to work. Your own hooks may work better than any others, of course. The TSR UK office opened on March 31, 1980, following TSR's failed attempt to merge with Games Workshop. Fire up the game and the Sinister Secret of Saltmarsh will appear in your list of Modules to play. I figured this out only after tinkering in toolset and noticing that you have separate day/night NPC spawns so you have to wait till morning until you can find that NPC in correct place with correct dialogue. You can see, but probably not read my hand writing, that I am doing my usual sprinkling of post-it notes. It actively promotes DMs taking ownership of the adventure. The adventure is set in the World of Greyhawk campaign setting. Maybe because the arena master was already dead? As a result I cannot give this module any vote other than 10/10 in terms of combination of quality, visual, gameplay, story, value and replayability. This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. That's why both Zwerkules and me had this bad expierence with lack of direction. In fact, more than one NPC has a goal to ensure the characters don't to go the mansion. For whatever reason, about 5% of Linux users crash at this spot. The module includes optional pre-generated first level characters for use by the players. Underwater Series. Thought you would be able to buy them. 1st level characters are really squishy. I plan to return to this and import all of my fixes and improvements in the next couple of months. You might be able to avoid that area altogther if you use the cave in the first Hool map. I have a PoD copy, and pages 2, 6, 8, and 25 all show cropping at the spine edge. :D Bell of Lost Souls Staff Writer and DM, J.R. covers RPGs of all stripes and on occasion eats sandwiches. Grab your trusty d20 and lets dive in. Don Turnbull is credited with development; he of course had previously written Fiend Folio and was now the head of TSR UK. - after falling into snake pit Oceanus disappears.. Happy 17th Anniversary DDO! Is there any chance of seeing a corrected scan that fixes these issues? I really enjoyed my playthrough and wanted to see how much more depth there was to the adventure. Update: 1/19/22: Fixed missing door textures in Saltmarsh. The "POD" means the "Print On Demand" copy. This large room used to be the barracks for this dungeon level. Combined with the low-key nature of the module's central mystery -- criminals using a local legend as a cover for their activities -- I find it . He often told jokes and, after doing so, would clear his throat as though punctuating the joke. - gold from some containers in the beginning was warded twice "your share of the loot is 5GP", Get 5 GP, then take them out actually get them. Perhaps it's my spawn method that's causing issues? Danger at Dunwater. You can get it by ordering it above. unravelling the myth of quilts and the At 125 meg it's quite big. I just bought it and I'm already pissed off that it doesn't have bookmarks. All NPCs are like generic MMO dummies with no useful information. Sorry for the confusion. Running downtime sessions, which we'll talk about in detail in another article, are a different type of D&D scene. It doesnt hold your hand, it wants you to work for it. But good news! Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! XP per encounter: https://ddowiki.com/index.php?title=Saltmarsh&oldid=531884, Pages using DynamicPageList parser function, Slay 10 creatures in Saltmarsh: 165 XP = 16.5 xp/kill, Slay 25 creatures in Saltmarsh: 234 XP = 15.6 xp/kill, Slay 50 creatures in Saltmarsh: 345 XP = 13.8 xp/kill, Slay 100 creatures in Saltmarsh: 585 XP = 11.7 xp/kill, Slay 200 creatures in Saltmarsh: 1,065 XP = 10.65 xp/kill, Slay 400 creatures in Saltmarsh: 2,055 XP = 10.28 xp/kill, Slay 750 creatures in Saltmarsh: 3,645 XP = 10.41 xp/kill, Slay 1,500 creatures in Saltmarsh: 7,965 XP = 10.62 xp/kill, Tactics DCs (Stunning, Sunder, Trip): +2 to +16, This page was last modified 10:10, December 24, 2022 (Update 57.1) by DDO wiki user. Let them attack in waves and don't be afraid to tweak their hit points for the flow of the story. To be precise, TSR UK planned to start producing adventures authored in the UK to offer a unique British take on D&D: "The Sinister Secret of Saltmarsh" was the first. The very first villager that you run into suggests the PC should go to the Kraken. However it is perfectly fine as a stand-alone adventure. Some crew might be sleeping. [7] According to Denmead, this was "the Scooby Doo episode of D&D modules. These were some older tilesets created by Lord of Worms (true genius). Somehow I must have misplaced it in the Required Projects list or removed it from the Haks of Saltmarsh by accident. the module is perfect! U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U3 The Final Enemy 1-4, 6, 7, 37, 38 Vera Orrenti (Commander Saltmarsh Westgate) Non-player character Female, Human, Ftr5, Dungeon Master's Guide II, D&D 3.5e 120, 124, 125 Walthas Kang (Commander Saltmarsh City Watch) To make things a little easier on the characters, consider leveling them to 3rd once they have cleared out the smugglers under the house so they have more resources to take on the crew of the Sea Ghost. - goblin shark voice is wrong VIPs receive some when they purchase the Sinister Secret of Saltmarsh. The files were designed to be used with VTT apps such as Roll20, where you can assemble the ship in the way it best suits your campaign, being it placing . He listed the positive elements of the module as "the very matter-of-fact way it portrays a fantasy world" and the new spin it gives to "the standard low-level D&D tropes". The only deviations from the instructions were with versions - I used CEP 2.66 and the April 2020 version of Mountains and More (I didn't have a choice). These are simple bandits. Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). TSSoS also comes packed with a number of DM Tools and DMFI widgets and scripts, so feel free to use this as a small campaign with your friends and family if you feel so inclined to try your hand at DMing (but know that it is also hands free and all the heavy lifting is done up front). The wiki page for the EGI has a list of sources, full product names, abbreviations, and a link to the full, downloadable index. BoLS Interactive LLC. U1 Sinister Secret of Saltmarsh by Dave Browne with Don Turnbull. [2] The next two modules, Danger at Dunwater and The Final Enemy, continue on from this adventure. Here are five reasons that the Sinister Secret of Saltmarsh is one of the best D&D modules youve never played. Ask your players to review the downtime activities in chapter 2 of the. All the preparation is done for you and every sound you'll need is right at your fingertips. is a little bit of a mess in some ways. Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh, Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater, Running Ghosts of Saltmarsh Chapter 4: Salvage Operation, Running Ghosts of Saltmarsh Chapter 5: Isle of the Abbey, Running Ghosts of Saltmarsh Chapter 6: The Final Enemy, Running Ghosts of Saltmarsh Chapter 8: The Styes, Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate, Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey, Subscribe to the Sly Flourish weekly newsletter, Fantastic Adventures: Ruins of the Grendleroot, Sly Flourish's Frequently Asked Questions. The Sinister Secret of Saltmarsh - a Ghosts of Saltmarsh DM's Resource - The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. $10.50 + $3.85 shipping. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. Uploaded by Following Brian's suggestion I have taken the haunted house from The Sinister Secret of Saltmarsh as the basis of my haunted house. An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. date=February 11, 2009. https://www.wired.com/geekdad/2007/12/top-10-dd-mod-3-3/, https://greyhawkonline.com/greyhawkwiki/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=55838, Creative Commons Attribution-NonCommercial-ShareAlike, 3, 4, 21, 28, 37-59, 61, 65, 79, 80, 111, 229, 246, 247, 248, 252, 253, SEE ALSO U1 The Sinister Secret of Saltmarsh, This page was last edited 07:24, 16 August 2021 by Greyhawk Wiki user.

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